At mojang labs you could try moving your mouse at an even speed on java and bedrock the difference would be clear. this is evidently noticeable on hand bobbing where it look jittery compared to java. R2_drops_control (0.000000, 1.150000, 0. It feels smoother on java edition this leads me to believe that there is no smooth mouse camera (SMC) on bedrock. Go to your Windows Start > Settings (Gear Icon) > System > Display. You're still likely to get better help there, just saying. R2_aa_weight (0.250000, 0.250000, 0.000000) It does, however it is old, I don't want to make an account on it for one small issue and this is the off topic section, where anything that isn't to do with steam goes. I changed mouse sensitivity from 0.12 to 1.0 in the user.ltx but it doesnt work. When i launch the game, mouse and keyboard doesnt work in the main menu. You'll lose responsiveness, though.Ī post processing motion blur might also help if your target platform can afford it and it fits your aesthetic.I have installed all 3 parts + Update-4 and Hotfix-8. Histoire: FFrame::Serialize <- UObject::ExecutingBadStateCode <- UObject::ProcessEvent <- (xPlayer ONS-Primeval. Type smoothScroll. ![]() Now you should be able to see a list of various flags and settings. The solution I propose is that this bug be fixed. Store the last x mouse movement values in a circular buffer and always use the average movement to change the camera at each frame. Open Firefox Type about:config in the address bar and press Enter fix smooth scroll smoothness in Firefox. LIBRE: Please fix the scrolling issue for trackpads such as on MacBook laptops. Otherwise, you could try keeping a running average of mouse movement vectors. My mouse sensitivity is.9 posts Its this time of the year again, and time to play through the amazing Gothic 2 for the gazillionth. So it stays snappy, but it will smooth out the overall transition. I was listening to Xardas, anticipating again to start my favorite game of all time from the beginning. It stays pretty responsive because the farther the target is, the more quickly it moves. I even went back to a December version of the Windows 10. Actual results: Hopeless Expected results: Mouse as smooth as it is in other virtual machines Additional info: I have used this machine as recently as a few days ago with no problems, so something new has happened. ![]() _current = Quaternion.Slerp(_current,_target, _smoothness) īasically, your _current rotation approaches the _target by interpolating toward the target by a factor of _smoothness. Steps to Reproduce: 1.boot Windows 10 KVM 2.try to use mouse in viewer 3. Get input manipulate your _target rotation Umm.in Unity, it looks like this: // higher smoothness value = faster transition. Then, you can spherically interpolate to your target from your current rotation each frame by some constant value. Instead of apply your mouse movements directly to the rotations of the camera transform, apply them to an intermediate rotation quaternion, which is your target rotation. There's also a pretty easy smooth-rotation hack you can do with spherical interpolation of quaternions. You could just turn down the sensitivity in that case. It sounds like the sensitivity might be too high. Without knowing more about your problem, it's hard to know exactly how to fix it.
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